Description
Way Warden is the second boss encounter for Uncharted. As with all bosses, Way Warden can also be battled in a raid with 4 available levels: Normal, Hard, Legendary and Nightmare.
Loot[]
Name | Att | Def | AV | Per | Ability | Obtained | |
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Feybane | 495 | 495 | 619 | 250 | First Blood, Last Laugh: Chance for bonus damage; Extra damage against Magical Creature raids; Increases Player's Attack by 200 against Magical Creature raids | Nightmare Bad Blood, Way Warden, or Draconic Dreams quest bosses (not 100% chance) | |
Way Warden Essence | Used to summon Way Warden (Raid) | Way Warden quest boss |
Lore[]
Enter battle[]
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It's difficult to carry a conversation rushing through the air on the back of winged mounts, so little else is said during your long flight through the spangled dark of the Elphyne night.
For a time you focus only on the novelty of soaring through the sky, on the back of a wild creature of the fey. After a time, however, the exhilaration fades and your are left alone with your thoughts. The enormity of your decision to attempt escape, and the uncertainty about what to do if it fails. The long hours pass slowly, but at last as dawn begins to light the horizon a pair of monoliths rise out of the dark, protruding from the forest like the snaggled ebon fangs of an enormous beast. As you draw near, the fey drake ahead pulls up short and begins to circle the area, and then descend. With a tug of the leather straps, you urge your mount to follow. As you land, you see the fey unravel the leather from the snout of the fey drake and toss it a bit of dried meat. It catches the morsel from the air and eyes her, then takes to the sky with tired pumps of its wings. "We're here," she says. "Going to be difficult to get back without a ride," you reply, and dismount the draconic steed. "I'm not going back, I'm going through. If you can convince the warden to open the path, it's the best chance I've got to do so," she says, and strings her bow. "And if I can't?" you ask. She shrugs. "I'll have to look for my second best chance." You nod. She gestures toward the center of the monoliths, where you can detect a fuzzed golden glow through the twisted trunks of the trees. You fall into step and draw your blade. "I never got your name, knight," the fey remarks quietly, and you sense the edge of nerves in her otherwise mellifluous tone, and you realize with some surprise that she's afraid of what's ahead. "No," you reply with a dry smile, "neither did I. Soon, maybe. Yours?" "Liann." You walk in silence for a while, you with your thoughts and she with hers. The monoliths loom close, and the glow becomes pervasive. Gold light softens the lines of trees and the edges of the leaves that frame the sky, and lend an unreality to the world. The threads in your blood are trembling, resonant. You can feel it, a note of harmony not yet heard, just ahead. On the threshold of being. "We're here," you say, and look to Liann, "This is my path, wherever it leads. I'm not certain this will work, but if you're set on the risk." You can't quite say that you're happy you aren't taking it alone, at least for a while, but she nods. Perhaps she understands. "I'm after answers of my own, about the rift in the wood. I don't think I'll find them in Elphyne." "I thought the Queen could worry about her own kingdom?" "I'm sure. But when I kill her, I'll take the kingdom and its worries both. That includes whatever is tearing at the Veil." "What are you going to do, lead a coup?" "Close. I'm going to succeed the throne. I'm the Heir of Elphyne. The Queen is my mother." You surprise yourself with a laugh, and she smiles. No wonder you'd taken so naturally to following her instruction. "I suppose that makes us siblings, in a way," she says, "How proud she must be of us now." |
Victory[]
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The Way Warden stands between the monoliths, a towering being of armor and strange sorceries astride a golden path that stretches from his feet and winding into the distance, seeming at once both a simple road of light and an impossible golden thread that tangles into infinity, and neither. It reminds you of the rent in the wood, but where the disturbance had been discord, the path radiates harmony.
You stand before it, but it says nothing, and is still. Its hands are folded over the hilt of a massive sword, as wide as your leg and at least as long. "Open the path," you say. You sense its baleful attention shifting to you, and it speaks. Its voice seems to emanate from a long way away, echoing, like an avalanche down a long tunnel. "I obey the Queen of Elphyne, and none other. At her command I open the Way." "Then stand aside," you reply, "and we will open it." "I obey the Queen of Elphyne, and none other. None cross the Veil." "I will walk it. Stand aside or be forced aside." Liann doesn't look your way, but you sense her tense up. "Knight…" she cautions, but doesn't turn away. The Way Warden shifts and raises its blade with slow and deliberate intent, and says nothing. "Distract it, if you can, don't die, and move when it's time," you say, and before Liann can disagree with your lunacy you leap forward with your sword high. The Way Warden catches your blade and turns it, surprisingly swift, and hacks at you with a downward cut. You dance out of the way and score it across the chest with the knife that appears in your other hand. Light seethes from the wound, and the Way Warden bellows. You slide under its arm in an attempt to bring your sword's edge up into it's side but it drops its elbow and takes you off balance, then cuts low to take your leg. You notice the cut to the chest is already starting to close. You're faster, but you can't stay ahead forever. Not of a foe that you suspect won't tire or die. The blow falters as an arrow glances across its shoulder, and you're able to leap over the wide blade and make three strikes in quick succession. Forearm, forearm, leg. Slow it down. Another arrow catches it in the stomach, and then with a blinding burst a cantrip flare goes off in its eyes, and then another. It staggers and slashes blindly with its sword, and you dart past. The golden path is calling you, dancing across your blood, and you reach for it with your mind. The world blooms and slows, and you reach back to Liann and she and you and the Way are connected, and you see the Veil before you like a fractal tapestry of energy and chaos and the Way spun through it like a thread of understanding. And you think, Open. And the golden light spills out before you, and through you, and you're gone. |
Flee/Defeat[]
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As you flee, the Way Warden returns to its watchful posture across the path. You underestimated the strength of the ancient guardian of the golden road. |
HP & Max Damage[]
- Normal - 8500
- Hard -
- Legendary -
- Nightmare -