- The worshippers of the Abyss have raised their ancient temple from the black depths of the sea. They must be struck down before they can waken another Terror to unleash on the world.
The Risen Temple is the seventh Campaign to be released.
This Campaign contains 20 nodes.
Difficulties[]
- Normal - 120 hour time limit
- Hard - 96 hour time limit
Challenges[]
Upon summoning a campaign you'll get an option to add additional challenges to the campaign for additional bonuses
- Speed Run: -50% overall campaign length
- Bonus: +20% Guild Reputation (Not guild experience) earned upon campaign victory
- Hailstorm: all nodes have +1 prefix
- Bonus: +20% Guild Experience (Not personal guild reputation) earned upon campaign victory
- Fatigued: -45% player damage in campaigns
- Bonus: Special loot (+? loot slots from final reward on Normal, +12 slots on Hard)
- Loot slots can contain:
- Hard: 4x Abyssal Artifact (single color), Heavy Stat Bag, Electrify, Cenius Familiar
Raid Nodes[]
More than one prefix can appear on a raid
- Chilling (effect: chance to freeze your buttons for few seconds, disrupts long clicks)
- Cursing (Effect: Chance to add one of the following curses (can stack)) Will follow you from node to node.
- Ethereal - Disables crits
- Frighten Mount - Mount procs do 0 damage (Crit mounts still work)
- Intimidate - Decreases player damage by 25%
- Regenerating (effect: raid health grows 1% of total raid health every 10 mins, starts when health drops below 50% first time)
- Trample - Randomly does 10x damage to player
- Vengeful: [Class] (Effect: Members of named class (e.g. Voidwalker, Luminary) do 20% less damage)
- Vulnerable: [Class] - Players of this class do 20% more damage to node
Name | Size | N/A | |
---|---|---|---|
People: 25 | Magic/s: 0 |
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People: 50 | Magic/s: 0 |
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People: 50 | Magic/s: 0 |
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People: 100 | Magic/s: 0 |
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People: 100 | Magic/s: 0 |
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People: 100 | Magic/s: 0 |
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HP/FS 400b/4b 800b/8b | People: 100 | Magic/s: 0 |
Loot[]
Normal Mode[]
Consumables:
- Stat Bag
- Lesser Abyss Potion (end loot)
Equipment:
- Trench Golem Illusion Set (50 and 100 man regular)
Hard Mode[]
Crafting:
- Body of Cenius (Assassin, Hullcrusher, Boss and Masters)
Boosts:
- Helmsman's Legion Tactics #1 (Masters)
Runes:
Consumables:
- Heavy Stat Bag
- Greater Abyss Potion (end loot)
Equipment:
- Trench Titan Set (50 and 100 man regular)
- Might of Terracles (Hullcrusher only)
- Callissa's Sail (Golem only)
- Waterwalkling Charm (Masters only)
- Poison (Cenius only)
Generals:
- Helmsman (Assassin only)
Legions:
- Helmsman's Waterwalkers (Cenius only)
Familliars:
- Sunken Treasure (Masters only)
- Cenius Familiar (Fatigued end loot)
Magics:
- Electrify (Fatigued end loot)
Achievements[]
Leviathan | Complete The Risen Temple. | |
Master of the Sea | Complete The Risen Temple with any challenge. | |
Speedboat | Complete The Risen Temple Speed Run challenge. | |
Hold Your Breath | Complete The Risen Temple Fatigue challenge. | |
The Biggest Storm | Complete The Risen Temple Hailstorm challenge. | |
Abyssal Enforcer | Defeat a Rare Spawn in The Risen Temple. |
Map[]
Nodes order (sorrry, seems I can not edit the map)):
Mandatory:
1. left path: 2, 4, 9 and 2, 5, 6; 6 and 9 opens 10.
2. right path: 1, 8 and 1, 12, 3; 8 and 3 opens 16; 16, 11,
3. final path: 10 and 11 opens 13; then 15 (boss)