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Campaigns the risen temple
The worshippers of the Abyss have raised their ancient temple from the black depths of the sea. They must be struck down before they can waken another Terror to unleash on the world.

The Risen Temple is the seventh Campaign to be released.

This Campaign contains 20 nodes.

Difficulties

  • Normal - 120 hour time limit
  • Hard - 96 hour time limit

Challenges

Upon summoning a campaign you'll get an option to add additional challenges to the campaign for additional bonuses

  • Speed Run: -50% overall campaign length
    • Bonus: +20% Guild Reputation (Not guild experience) earned upon campaign victory
  • Hailstorm: all nodes have +1 prefix
    • Bonus: +20% Guild Experience (Not personal guild reputation) earned upon campaign victory
  • Fatigued: -45% player damage in campaigns
    • Bonus: Special loot (+? loot slots from final reward on Normal, +12 slots on Hard)
    • Loot slots can contain:


Raid Nodes

More than one prefix can appear on a raid

  • Chilling (effect: chance to freeze your buttons for few seconds, disrupts long clicks)
  • Cursing (Effect: Chance to add one of the following curses (can stack)) Will follow you from node to node.
  • Ethereal - Disables crits
  • Frighten Mount - Mount procs do 0 damage (Crit mounts still work)
  • Intimidate - Decreases player damage by 25%
  • Regenerating (effect: raid health grows 1% of total raid health every 10 mins, starts when health drops below 50% first time)
  • Trample - Randomly does 10x damage to player
  • Vengeful: [Class] (Effect: Members of named class (e.g. Voidwalker, Luminary) do 20% less damage)
  • Vulnerable: [Class] - Players of this class do 20% more damage to node


Name Size N/A
Initiates of the Abyss (Campaign Raid)
Initiates of the abyss small
2
People: 25
Magic/s: 0
Initiate Waterweaver (Campaign Raid)
Initiate waterweaver small
3
People: 50
Magic/s: 0
Assassin of the Abyss (Campaign Raid)
Assassin of the abyss small
3
People: 50
Magic/s: 0
Trench Golem (Campaign Raid)
Trench golem small
6
People: 100
Magic/s: 0
Initiate Hullcrusher (Campaign Raid)
Initiate hullcrusher small
6
People: 100
Magic/s: 0
Masters of the Abyss (Campaign Raid)
Masters of the abyss small
6
People: 100
Magic/s: 0
Cenius, the Eighth Terror (Campaign Raid)
Cenius the eighth terror small
6
People: 100
Magic/s: 0

Loot

Normal Mode

Consumables:

Equipment:

Hard Mode

Crafting:

Boosts:

Runes:

Consumables:

Equipment:

Generals:

Legions:

Familliars:

Magics:

Achievements

Acv leviathan1 Leviathan Complete The Risen Temple.
Acv master of the sea1 Master of the Sea Complete The Risen Temple with any challenge.
Acv speedboat1 Speedboat Complete The Risen Temple Speed Run challenge.
Acv hold your breath1 Hold Your Breath Complete The Risen Temple Fatigue challenge.
Acv the biggest storm1 The Biggest Storm Complete The Risen Temple Hailstorm challenge.
Acv abyssal enforcery1 Abyssal Enforcer Defeat a Rare Spawn in The Risen Temple.

Map

Cm the risen temple



Btn node complete
Initiates of the abyss small
1
Btn node complete
Initiates of the abyss small
2
Btn node complete
Initiate waterweaver small
3
Btn node complete
Initiate waterweaver small
4
Btn node complete
Trench golem small
5
Btn node complete
Trench golem small
6
Btn node complete
Assassin of the abyss small
7
Btn node complete
Trench golem small
8
Btn node complete
Initiate waterweaver small
9
Btn node complete
Initiate waterweaver small
10
Btn node complete
Trench golem small
11
Btn node complete
Initiate waterweaver small
12
Btn node complete
Trench golem small
13
Btn node complete
Assassin of the abyss small
14
Btn node complete boss
Cenius the eighth terror small
15
Btn node complete
Initiate waterweaver small
16
Btn node complete
Assassin of the abyss small
17
Btn node complete
Assassin of the abyss small
18
Btn node complete
Assassin of the abyss small
19
Btn node complete
Assassin of the abyss small
20

Nodes order (sorrry, seems I can not edit the map)):

Mandatory:

1. left path: 2, 4, 9 and 2, 5, 6; 6 and 9 opens 10.

2. right path: 1, 8 and 1, 12, 3; 8 and 3 opens 16; 16, 11,

3. final path: 10 and 11 opens 13; then 15 (boss)

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