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Quick reference cards

For quest boss fights, you hit first, then you are hit by the boss. To prevent people from 1-shotting quest bosses, a damage cap has been added to each boss to ensure a certain minimum number of hits. The boss base damage is reduced by your defense in a 10:1 ratio, meaning that for every 10 defensive points, the base damage is reduced by 1. If you have enough defense, all quest bosses will hit you for 1dmg each time. For those not in that position, to figure out if you will survive, take your total attack and divide it by 4.9. That is your damage dealt (unless it is greater than the boss damage cap), then divide the boss health by that damage. This is the number of hits it will take to win. Now take your total defense and divide by 10. Reduce the boss base damage by that number. That is the range you will get hit for. Divide your health by the average of that number, and see how many hits you can survive. If the hits you can survive is greater than the hits to finish the boss you should win easily.

N H L NM
Zone Boss dmg cap health base dmg dmg cap health base dmg dmg cap health base dmg dmg cap health base dmg
1 Horgrak 50 100 16 50 125 19 50 160 22 50 200 26
Mazalu 50 105 18 50 131 22 50 ~168 25 50 210 29
Grune 50 110 20 50 138 24 50 176 28 50 220 32
2 Ataxes 100 150 25 100 210 35 100 300 50 100 540 90
Alice 100 155 30 100 217 42 100 310 60 100 558 108
Lurking 100 160 35 100 224 49 100 320 70 100 576 126
3 Briareus 150 210 45 150 294 63 150 420 90 150 756 162
Scylla 150 220 50 150 308 70 150 440 100 150 792 180
Gravlok 150 230 55 150 322 77 150 460 110 150 828 198
Erebus 150 240 60 150 336 84 150 480 120 150 864 216
4 Bloodmane 200 330 70 200 462 98 200 660 140 200 1188 252
Kerberos 200 340 75 200 476 105 200 680 150 200 1224 270
Hydra 200 350 80 200 490 112 200 700 160 200 1260 288
Sir Cai 200 360 85 200 504 160 200 720 170 200 1296 306
Tyranthius 200 380 90 200 528 288 200 760 306 200 1368 324
5 Ironclad 250 400 110 250 560 154 250 800 220 250 1440 396
Zombie Horde 250 420 120 250 588 168 250 840 240 250 1512 432
Stein 250 440 130 250 616 182 250 880 260 250 1584 468
Bogstench 250 460 140 250 644 196 250 920 280 250 1656 504
Nalagarst 250 480 150 250 672 210 250 960 300 250 1728 540
6 Gunnar 345 500 150 345 700 210 345 1000 300 345 1800 540
Nidhogg 345 525 160 345 735 224 345 1050 320 345 1890 576
Kang-Gsod 345 550 170 345 770 238 345 1100 340 345 1980 612
Ulfrik 345 575 180 345 805 252 345 1150 360 345 2070 648
Kalaxia 345 600 190 345 840 266 345 1200 380 345 2160 684
7 Maraak
Erakka-Sak
Wexxa
Guilbert
Bellarius
8 Hargamesh
Grimsly 640 ~3800 798-837
Rift
Sisters
Mardachus
9 Mesyra
Nimrod
Phaedra
Tenebra
Valanazes >541 3910 802-877 >586 5152 858-949 720 6792 1182–1307
9.5 Jack <2000
10 Krugnug
Riddler Gargoyle
Leonine Watcher
Centurion Marius
Caracalla <2000
11 Frog-Men Assassins >2000
12 Teremarthu >2000
13 Ruzzik the Slayer
Scrolls of Dahrizon General
Golem
Animated Armor
Simulacrum 345 1650 <846
A Tale of Two Swords The Baroness
Whispers Count Siculus' Phantom >2000


To fill in additional items: please copy the table below, and paste into cell A1 of excel (or equivalent), then fill in the information. Edit the bosses above once you get the values. For the table below, please enter boss% as either a percent (i.e. 89%) or a number below 1 (i.e. 89% = 0.89)

in cell A1! during battle
your total attack: 10 damage you dealt boss% hp lost
your total defense: 12 2 1.00 2
boss stats (will be filled in automatically) 2 0.99 3
damage cap: =IF(B2>D3*5,D3,Concatenate(">",D3))
boss health: =IF(COUNT(E3:E20)>2,ROUND(D3*COUNT(E3:E20)/(E3-OFFSET(E3,COUNT(E3:E20)-1,0)),0),ROUND(D3/(E3-E4),0))
boss dmg: =IF(MAX(F3:F20)=1,Concatenate("<",B3/10),IF(MIN(F3:F20)=1, concatenate("~",B3/10,"-~",MAX(F3:F20)+B3/10),concatenate(ROUND((AVERAGE(F3:F20)+B3/10)*0.95,0),"-",ROUND((AVERAGE(F3:F20)+B3/10)*1.05,0))))

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