Lurking Horror is the third boss encounter for Faedark Valley (Area: Monster Cave). As with all bosses, Lurking Horror can also be battled in a raid with 4 available levels: Normal, Hard, Legendary and Nightmare.
|Lurking Horror Essence||Used to summon Lurking Horror (Raid)||Lurking Horror quest boss|
|Armorsmith Book||This book allows you to construct the Armorsmith in your Citadel, and can be obtained by defeating Lurking Horror (quest version) on Normal difficulty.||Quest: N Lurking Horror|
|Holy Blast||Quest Boss - Ataxes, Lurking Horror and Bloody Alice|
|Pouch Upgrade||Ryndor Raids, NM Lurking Horror (Quest Boss), L/NM Ataxes (Quest Boss)|
|Doomed Bandit's Dagger||30||10||33||Increases Energy by 5||Quest boss: Nightmare Lurking Horror|
|Chain Helm||15||15||19||Faedark Valley quests and raids, Arachna and Deathglare guild raids|
|Chain Shirt||15||15||19||Faedark Valley quests and raids, Arachna and Deathglare guild raids|
|Chain Gloves||15||15||19||Faedark Valley quests and raids, Arachna and Deathglare guild raids|
|Chain Pants||15||15||19||Faedark Valley quests and raids, Arachna and Deathglare guild raids|
|Chain Boots||15||15||19||Faedark Valley quests and raids, Arachna and Deathglare guild raids|
|Golden Garden Monk||20||15||24||Quests: Faedark Valley|
|Brown Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|Grey Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|Green Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|Blue Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|Purple Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|Orange Bandit Insignia||Craft x2 Stat Points||Faedark Valley quests, help requests and gifting|
|You emerge into a huge cavern, its walls threaded with deposits of glowing blue crystals. In their soft light you finally catch sight of your prize. The bandit stands at the edge of a vast subterranean lake. The long box in his hand. He moans in despair as he looks out across at the murky water. The man must have had the luck of the gods to get this far, avoiding all the perils which you encountered. But now he's trapped, with nowhere left to go.
He spins round as your footfalls sound against the stone, so quickly that he loses his balance for a moment and almost topples back into the water.
"Hand it over!" yells Medea.
Her harp rings across the cavern, the note magnified by the echoes until it seems to crash from wall to wall. The surface of the lake trembles.
"Let... Let me go," Pleads the bandit. "Let me go and you can have it!"
Medea strides towards him. Rage plays from her harp now replacing her words instead of accompanying them. The water starts bubbling. Can sound really do that?
"Stop!" the bandit says. "One more step and I'll throw it in!"
He pulls back his arm, as if about to do just that - to hurl the box into the murky depths. Medea stops, slashing her fingers across the strings of the instrument in a gesture of murderous frustration. The chord thunders around the cavern like the judgement of the gods, and you clamp your hands to your ears to muffle it.
The bubbling of the water intensifies. Then it begins to rise, bulging up into a mound before falling away to reveal a blue mass of slimy flesh. The bandit turns round in horror, the box falling from his hand and clattering forgotten to the ground. He faces the thing just in time to see a cyclopean eye blink open, the lids trailing mucus as if they've been sealed for a long time. Then a thick tentacle grabs hold of him and yanks him into the water. He doesn't even manage to scream before he goes under.
More tentacles rise up from the depths, thrashing in the air. You open up your mouth to yell the order to retreat, but Medea is already diving for the box, even as one of the tentacle descends towards it. Solus lunges forward to defend her - dragging you into the fray.
|The monster's great eye flickers. Its pupil expands like blood from a gaping wound, swallowing up the white. The stumps of its severed tentacles claw into the air. Then the entire blue mass sinks under the water. In a moment only trails of pink and red on the surface of the murky lake remain to mark its passing. And the chunks of tentacle twitching from the cavern floor. You doubt you'll ever eat squid again.
"Never came across that thing the last time I was here." says Roland, his tone cheerful as he shakes the goo off his blades "Probably just as well."
A joyous melody drifts across the cavern. Medea has the artifact under one arm whilst her other hand celebrates its recovery by strumming her harp
"I hope that was worth it" you say.
"You'll see, human", she replies her tune reaching a crescendo.
You lead your companions back through the tunnels making sure you take the passages you've already cleared. At last you emerge into the now waning sunlight and sigh in contentment as the breeze plays across your face.
"Better than turnips, isn't it?" says Roland.
"What?" You ask.
He laughs and walks off without waiting for a reply. The troops fall into line behind him and together you march back to the road that will take you to Fallows.
|You evade the grotesque monster's lashing tentacles, and slip into the passage outside its chamber. But still the battle rages, and your companions are in grave danger. You cannot allow them to perish.|
- Normal max damage is 100