Path of the Indigo Knight: Chance for bonus damage; Extra damage for each unique Indigo item owned; Sar's Attack and Defense increase by 10 for each unique piece of Indigo set owned; Chance to restore Health
1. Orphan children grow up quickly in the slums of Kallent. If they don't have family members willing to take them in, they must survive or starve according to their wits and will. So it was with Meura, a parentless felpuur girl who was left to wander the cobbles from her early years. At first she scavenged, feasting on scraps, rodents, and pigeons like a common alley cat. Her feline senses and reflexes, along with the weapons bestowed on her by nature, allowed her to live. But it was a meager and unfulfilling life for a sentient being -- one who had a cat's skills but a mind powerful enough to understand poverty and her place in the world. Thus as she grew older she turned to crime.
2. Thievery came naturally to Meura, who was used to wielding stealth and quickness when hunting her prey. She could lift an object from a merchant's stall or snatch the purse from a shopper's belt with ease, and disappear into the crowd long before the aggrieved victim could pursue her. For years on end she stole in such petty ways, until the connections she had established to sell her stolen goods placed ever more tempting crimes in her path. In time she was burgling mansions, and slitting the purses of aristocrats whose pampered existences made them prime targets for those who prowled Kallent's shadows.
3. As with so many thieves from Kallent's dark alleyways, Meura's conscience was infinitely flexible when it came to justifying her own misdeeds. She saw the world as an enemy that had cast her into deep waters and forced her to swim or drown. And she felt no compunction about stealing from soft, wealthy nobles who could never survive for a single day in the city's backstreets. But even so, she had morals of a sort. She took pride in never having to resort to violence in the commission of her crimes. Meura had always been able to take what she wanted without putting a bludgeon to the back of a victim's head, and escape without resorting to claw or blade. Thief though she was, she saw something abhorrent in the spilling of blood without due cause.
4. It was in the Drunken Hog, where Meura was drinking to celebrate her latest haul, that the thief's destiny was forged. A woman clad in indigo plate armor entered the tavern, and sat at one of the dark corner tables. The felpuur paid the newcomer little attention, for adventurers often came into the Hog to speak with its patrons -- some of whom were in the business of supplying exotic weapons, or else bartered in information useful to such people. Meura merely glanced at her as she conducted her business with a robed man, then returned to her ale.
5. The indigo clad knight went to the tavern's bar after her meeting was concluded, wearing a black look which showed that it hadn't been to her satisfaction. She ordered a goblet of wine, which she drained at a single gulp before ordering another. Several more followed in turn, and with each the woman's glare became angrier. She spat harsh words at any who looked at her, evidently in search of a fight. But no one wished to battle an armed and armored knight -- especially one who was known to be staying at the local baron's castle. So it was only when a nervous barmaid spilled a drink on her that the woman found her victim. Her sword flashed, and the poor wench died.
6. Meura was incensed at the savage murder. But she was too deep in her cups to do anything but cry out in anger as the knight left the tavern - knocking aside those few sober and courageous enough to stand in her way. Perhaps it was due to the drink, or else because in that moment of outrage her own criminality seemed insignificant compared to what she had witnessed, but the felpuur reused to let the crime go unpunished. She staggered to the nearest watch house and denounced the knight.
7. The guard captain was an honest man, and he knew of Sar Alessandria the Indigo -- had heard the tales of her ferocious temper. So he and his men visited the baron's castle and laid the charge against her. She was brought to trial, noblewoman though she was. But the influence of the indigo knight's family was felt in courtroom. The judge found her innocent of the crime, and acquiesced to her demand that Meura be made to face her in single-combat as a punishment for bearing false witness against her. And the felpuur knew that she was doomed, for she had never even fought a foe in full plate armor before -- let alone a skilled knight trained to deliver death in battle.
8. Mere moments before the duel was to begin, justice arrived to chase away that mockery of the law. A knight attired in a scarlet panoply stormed through the crowd which thronged the hall -- parting it with his very presence -- and stepped between the two women. He named himself as Sir Tarquin the Red, of the Order of the Seven. And Sar Alessandria seemed to almost tremble before him -- as if the weight of her sins had finally descended upon her now that she stood in the presence of her fellow knight. She obeyed without question when he demanded that she remove her armor, proclaiming that one who had brought shame to their order no longer deserved to wear it.
9. Meura was no weakling. Though she never used violence to prey upon her victims, she had been forced to deal with other criminals often enough. And she was elated by the knight's arrival -- whereas Sar Alessandria was so pale it seemed that death had already come upon her. The disgraced knight fought hard, but in the end she fell with Meura's blade in her throat. The felpuur was left to bask in the cheers of the peasantry, who screamed her name as though she were a hero instead of a thief. It was then that the red knight leaned close to her, and whispered in her ear: "This is what it means to be a champion, to feel the thrill of righteous victory. After this can you go back to snatching purses?" And Meura knew that she could not.