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Clockwork Set is a set of 8 Epic items. Craft from Perfected Clockwork Parts (Perception Rewards)
The Set
Name | Att | Def | AV | Per | Ability | Obtained | |
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Clockwork Sword | 120 | 120 | 150 | 150 | Whirring Death: While equipped chance for bonus damage; Extra damage based on your Perception | Crafting | |
Clockwork Axe | 145 | 95 | 169 | 150 | Mechanical Massacre: Chance for bonus damage; Extra damage based on your Perception | Crafting | |
Clockwork Crossbow | 200 | 40 | 210 | 150 | Clockwork Quarrels: Chance for bonus raid damage; Extra damage based on your Perception | Crafting - 400x Perfected Clockwork Part | |
Clockwork Shield | 70 | 170 | 113 | 150 | Slaughter Shield: Chance for bonus raid damage; Extra damage based on your Perception | Crafting - 400x Perfected Clockwork Part | |
Clockwork Helm | 120 | 120 | 150 | 150 | Like Clockwork: Chance for bonus damage; Extra damage based on your Perception; Extra damage if any of the Clockwork legions are active | Crafting - 400x Perfected Clockwork Part | |
Clockwork Cuirass | 120 | 120 | 150 | 150 | Like Clockwork: Chance for bonus damage; Extra damage based on your Perception; Extra damage if any of the Clockwork legions are active | Crafting - 400x Perfected Clockwork Part | |
Clockwork Gauntlets | 120 | 120 | 150 | 150 | Like Clockwork: Chance for bonus damage; Extra damage based on your Perception; Extra damage if any of the Clockwork legions are active | Crafting - 400x Perfected Clockwork Part | |
Clockwork Cuisses | 120 | 120 | 150 | 150 | Like Clockwork: Chance for bonus damage; Extra damage based on your Perception; Extra damage if any of the Clockwork legions are active | Crafting - 400x Perfected Clockwork Part | |
Clockwork Sabatons | 120 | 120 | 150 | 150 | Like Clockwork: Chance for bonus damage; Extra damage based on your Perception; Extra damage if any of the Clockwork legions are active | Crafting - 400x Perfected Clockwork Part | |
Clockwork Horse | 240 | 240 | 300 | 150 | Clockwork Combat: While equipped chance for bonus damage; Extra damage if Clockwork Sword or Crossbow are equipped; Extra damage based on your Perception | Crafting - 550x Perfected Clockwork Part | |
Clockwork Dragon | 280 | 200 | 330 | 150 | Chance for bonus damage; Extra damage if Clockwork Axe or Shield are equipped; Extra damage based on your Perception | Crafting - 550x Perfected Clockwork Part | |
Clockwork | 4 Generals: Tank, Melee, Ranged, Healer 12 Troops: 3 Tank, 3 Melee, 3 Ranged, 3 Healer Power Bonus: none Mechanical Precision: Chance for bonus damage based on character Perception |
Crafting - 600x Perfected Clockwork Part | |||||
Clockwork II | 5 Generals: Tank, Melee, Ranged, Healer, Special(Role) 15 Troops: 3 Tank, 3 Melee, 3 Ranged, 3 Healer, 3 Special(Role) Power Bonus: 15 Mechanical Precision: Chance for bonus damage based on character Perception |
Crafting - 1000x Perfected Clockwork Part | |||||
Clockwork III | 5 Generals: Tank, Melee, Ranged, Healer, Special(Role) 30 Troops: 6 Tank, 6 Melee, 6 Ranged, 6 Healer, 6 Special(Role) Power Bonus: 125 Mechanical Precision: Chance for bonus damage based on character Perception |
Crafting - 1600x Perfected Clockwork Part | |||||
Cogs | 105 | 120 | 135 | Mechanical Precision: Chance for bonus damage; Extra damage based on your Perception; Increases Player's Perception by 100; +14 Perception for each Clockwork Golem and +20 Perception for each Artificer's Clockwork Golem in legion. | Crafting - 700x Perfected Clockwork Part | ||
Cogs II | 160 | 230 | 218 | Mechanical Precision: Chance for bonus damage; Extra damage based on your Perception; Increases Player's Perception by 150; +14 Perception for each Clockwork Golem, +20 Perception for each Artificer's Clockwork Golem, and +25 Perception for each Grand Artificer's Clockwork Golem in legion. | Crafting - 1400x Perfected Clockwork Part | ||
Clockwork Golem | 40 | 20 | 45 | Crafting | |||
Artificer's Clockwork Golem | 50 | 45 | 61 | Crafting |
Full Set Bonus
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Raid Attack Value: 1410 – 1361.25 | ||||||||||||||||||||||||||||||||
Duel Power: 840 |
Lore
This is an interesting contraption, a marvel of gnomish engineering. The complicated network of cogs and gears drives a number of sharp metal teeth around the weapon's edge. When swung against your enemies' flesh, horrendous wounds ensue. Though having to wind it up all the time is annoying. |
The archers in your army weren't best pleased when you showed them your latest toy. They claimed that it was wrong for a weapon to replace martial skill with mechanical convenience. Then you accidentally shot a cow whilst aiming for a straw target, and that cheered them up. Apparently you'll still have to learn how to shoot straight after all... |
"If your invention explodes, make sure it doesn't kill anyone important. If it does, you'd better hope you die as well." -- Laws of Gnomish Engineering |
"Parts don't grow on trees. Well, the wooden ones do. Anyway, don't waste them." -- Laws of Gnomish Engineering |
"A golem must not injure a gnome or, through inaction, allow a gnome to come to harm. Unless they really deserve it." -- Laws of Gnomish Engineering |
"Sorcery should be the spark, not the fire. Don't neglect the workings of your mechanisms and rely on magic to compensate for engineering skill." -- Laws of Gnomish Engineering |
"Learn to duck. Ideally behind something hard and solid. A decapitated engineer isn't going to create anything except a mess." -- Laws of Gnomish Engineering |