- The impressive fortress of the Black Hand Bandits stands before you, hidden deep within the forest.
The Black Hand Holdout is the eighth Campaign to be released.
This Campaign contains 20 nodes.
Difficulties[]
- Normal - 120 hour time limit
- Hard - 96 hour time limit
Challenges[]
Upon summoning a campaign you'll get an option to add additional challenges to the campaign for additional bonuses
- Speed Run: -50% overall campaign length
- Bonus: +20% Guild Reputation (Not guild experience) earned upon campaign victory
- Hailstorm: all nodes have +1 prefix
- Bonus: +20% Guild Experience (Not personal guild reputation) earned upon campaign victory
- Fatigued: -45% player damage in campaigns
- Bonus: Special loot slots containing 36 Journals (Brown, Grey, Blue, Purple, Orange, Red) or 2 Potion Satchels
- Normal: +8 loot slots from final reward
- Hard: +12 slots from final reward
- Bonus: Special loot slots containing 36 Journals (Brown, Grey, Blue, Purple, Orange, Red) or 2 Potion Satchels
Raid Nodes[]
More than one prefix can appear on a raid
- Chilling (effect: chance to freeze your buttons for few seconds, disrupts long clicks)
- Cursing (Effect: Chance to add one of the following curses (can stack)) Will follow you from node to node.
- Ethereal - Disables crits
- Frighten Mount - Mount procs do 0 damage (Crit mounts still work)
- Intimidate - Decreases player damage by 25%
- Regenerating (effect: raid health grows 1% of total raid health every 10 mins, starts when health drops below 50% first time)
- Trample - Randomly does 10x damage to player
- Vengeful: [Class] (Effect: Members of named class (e.g. Voidwalker, Luminary) do 20% less damage)
- Vulnerable: [Class] - Players of this class do 20% more damage to node
Name | Size | N/A | |
---|---|---|---|
HP/FS 200b/8b 340b/13.6b | People: 25 | Magic/s: 0 |
|
People: 50 | Magic/s: 0 |
||
People: 75 | Magic/s: 0 |
||
People: 100 | Magic/s: 0 |
||
People: 100 | Magic/s: 0 |
||
HP/FS 1.5t/15b 2.55t/25.5b | People: 100 | Magic/s: 0 |
Loot[]
- Officer's Journal, grey - orange (Anywhere)
- Red Officer's Journal (Final loot, normal and hard (fatigued?). Enraged Hurler hard and boss hard)
- Renegade Set (Normal and hard)
- Outlaw Set (crafted)
Normal Mode[]
- Final loot is 12 slots, each containing 32 Officer's Journals. Seen: Brown, Grey, Green, Blue, Red.
Boosts:
- Alpha Fang (Brazen Kobold Thief)
Consumables:
- Potion Satchel (Final loot, fatigued)
Troop:
- Black Hand Turncoat (Black Hand Howlers)
Hard Mode[]
- Final loot is 24 slots, each containing 32 Red Officer's Journals or 64 Brown, Grey, Green, Blue, Purple or Orange Officer's Journals
Boosts:
- Alpha Fang (Brazen Kobold Thief)
- Kobold Thief Legion Boost (Brazen Kobold Thief)
Consumables
- Energy Potion (Grand) (Brazen Kobold Thief)
- Stamina Potion (Grand) (Brazen Kobold Thief)
- Honor Potion (Grand) (Brazen Kobold Thief)
- Potion Satchel (Final loot, fatigued)
Generals:
- Bloodfang, the Alpha Killer (final boss node)
Troop:
- Black Hand Renegade (Black Hand Howlers)
Legions:
- Shadow March (Enraged Hurler)
Armament:
- Ascendant Stones (boss node)
- Incantations (Enraged hurler)
Familiars:
- Favor of Hlaar (Final loot, fatigued)
Achievements[]
Lair of the Beast | Complete The Black Hand Holdout. | |
Against All Odds | Complete The Black Hand Holdout with any challenge. | |
Not A Moment To Lose | Complete The Black Hand Holdout Speed Run challenge. | |
Tiring Onslaught | Complete The Black Hand Holdout Fatigue challenge. | |
Hindered Campaign | Complete The Black Hand Holdout Hailstorm challenge. | |
Of Scales and Coins | Defeat a Rare Spawn or Enraged Hurler in The Black Hand Holdout. |
Map[]
- NOTES:
- Nodes 8 and 11 may be replaced by Brazen Kobold Thief (Campaign Raid)